How can GBL impact student success?
Game-Based Learning webinar with USAToday’s Greg Toppo: GAME ON
Game-based learning has been getting a lot of buzz lately, with teachers sharing stories of intriguing learning outcomes. But if I’m being honest, I’ve felt a little hesitant about this realm of blended learning. I have no doubt that games can engage students… but it has been hard for me to imagine authentic learning through digital play.
But a lot of things are starting to pique my interest about gamification. It’s hard to ignore the teacher passion about Minecraft. The recent Stanford Study showing significant math improvement from playing video games 10 minutes/day is powerful. And LightSail, a strong literacy solution designed around traditional approaches to reading instruction, still saw surprising gamification effects, which they describe in Oops, I gamified literacy - and it worked.
I want to learn more about gamified learning tools, so I’m pretty excited about an upcoming webinar on game-based learning in the classroom. Greg Toppo, USA Today’s K-12 education writer (and a former teacher), will present research from his recent book The Game Believes in You: How Digital Play Can Make Our Kids Smarter.
Greg actually set out to write a book about reading, yet once he was in schools, he found himself surprised by the teacher raves about digital play – and the clear learning outcomes from well-designed game-based learning.
In the webinar, Greg will discuss successful models for gamifying the learning experience, common concerns about digital play in classrooms, and products and strategies that worked to drive deeper learning.
GAME ON – USA Today & Distinguished Educators Share Gamification and Blended Learning Wins
Featuring Greg Toppo, and moderated by Apple Distinguished Educator Monica Burns
May 18th, 3pm and 7pm EST